Difference between revisions of "IsContinuingPackagePCNear"

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imported>Maturin
 
imported>Ez0n3
 
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Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell.
{{Function
|CSWikiPage = IsContinuingPackagePCNear
|origin = GECK1
|summary = Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell.
|name = IsContinuingPackagePCNear
|referenceType = [ActorRefID]
|returnVal = 0, 1
|returnType = int
|example = BuddyRef.IsContinuingPackagePCNear == 1
}}


 
[[Category:Functions]]
[[Category: Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category: AI Functions]]
[[Category:AI Functions]]
[[Category: Condition Functions]]
[[Category:AI Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 09:02, 11 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: IsContinuingPackagePCNear.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling actor is currently being prevented from switching packages because its current package has the "Continue if PC near" flag checked, i.e. the actor wants to switch to a new package but can't because the player is in the same cell.

Syntax

[help]
(0, 1:int) [ActorRefID].IsContinuingPackagePCNear

Example

BuddyRef.IsContinuingPackagePCNear == 1