Difference between revisions of "IsActor"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Yukichigai |
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{{Function | {{Function | ||
|origin = GECK1 | |CSWikiPage = IsActor | ||
|summary = Returns 1 if the calling reference is an Actor | |origin = GECK1 | ||
|referenceType = | |summary = Returns 1 if the calling reference is an Actor (a Creature or NPC) | ||
|example = set rContainer to GetContainer | |name = IsActor | ||
|referenceType = [ObjectRefID] | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|example = set rContainer to GetContainer | |||
if rContainer.IsActor | if rContainer.IsActor | ||
; Some code | ; Some code | ||
Line 10: | Line 14: | ||
The code within the if statement will run if the scripted object is in an Actor's inventory | The code within the if statement will run if the scripted object is in an Actor's inventory | ||
}} | }} | ||
==See Also== | ==See Also== | ||
[[GetIsCreature]] | *[[GetIsCreature]] | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (GECK 1. | [[Category: Functions (GECK 1.1)]] | ||
[[Category: Actor State Functions]] | [[Category: Actor State Functions]] | ||
[[Category: Actor State Functions (GECK 1. | [[Category: Actor State Functions (GECK 1.1)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1. | [[Category: Condition Functions (GECK 1.1)]] |
Latest revision as of 18:48, 14 September 2013
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsActor.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling reference is an Actor (a Creature or NPC)
Syntax
(0, 1:int) [ObjectRefID].IsActor
Example
set rContainer to GetContainer if rContainer.IsActor ; Some code endif
The code within the if statement will run if the scripted object is in an Actor's inventory