Difference between revisions of "GetTalkedToPC"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0)))
imported>PoHa!
(Copied info, used the template for functions)
 
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{{Incomplete}}
{{Function
|CSWikiPage = GetTalkedToPC
|origin = GECK1
|summary = Returns 1 if the NPC has ever spoken to the player, 0 otherwise.
|name = GetTalkedToPC
|returnVal = 0, 1
|returnType = int
|referenceType = [Actor]


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetTalkedToPC GetTalkedToPC].
|example = <pre>BuddyRef.GetTalkedToPC</pre>
Will return a 1 if Buddy has ever talked to the player, and 0 otherwise.
}}


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.0)]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions (GECK 1.0)]]
[[Category:Actor State Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.0)]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 23:30, 6 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetTalkedToPC.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the NPC has ever spoken to the player, 0 otherwise.

Syntax

[help]
(0, 1:int) [Actor].GetTalkedToPC

Example

BuddyRef.GetTalkedToPC

Will return a 1 if Buddy has ever talked to the player, and 0 otherwise.