Difference between revisions of "GetTalkedToPC"
Jump to navigation
Jump to search
imported>Wkilleen |
imported>PoHa! (Copied info, used the template for functions) |
||
(3 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{Function | |||
|CSWikiPage = GetTalkedToPC | |||
|origin = GECK1 | |||
|summary = Returns 1 if the NPC has ever spoken to the player, 0 otherwise. | |||
|name = GetTalkedToPC | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [Actor] | |||
|example = <pre>BuddyRef.GetTalkedToPC</pre> | |||
Will return a 1 if Buddy has ever talked to the player, and 0 otherwise. | |||
}} | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Actor State Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 23:30, 6 February 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetTalkedToPC.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the NPC has ever spoken to the player, 0 otherwise.
Syntax
(0, 1:int) [Actor].GetTalkedToPC
Example
BuddyRef.GetTalkedToPC
Will return a 1 if Buddy has ever talked to the player, and 0 otherwise.