Difference between revisions of "GetOpenState"
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imported>PoHa! (Copied info, used the template for functions) |
imported>Yukichigai |
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Line 12: | Line 12: | ||
==Notes== | ==Notes== | ||
*GetOpenState will return relevant values for some objects which have Open and Closed animation states, including Radios and some Containers. | |||
*The following correspond to the state of the door: | *The following correspond to the state of the door: | ||
<pre> | <pre> | ||
0 = none ( | 0 = none (has no open/closed states) | ||
1 = open | 1 = open | ||
2 = opening | 2 = opening |
Latest revision as of 05:24, 17 August 2014
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetOpenState.
A function included in the GECK version 1.1.0.36.
Description
Gets the open state of an animating door
Syntax
(0, 1, 2, 3, 4:int) [Door].GetOpenState
Example
ShackDoor.GetOpenState
Will return the state of the shack door
Notes
- GetOpenState will return relevant values for some objects which have Open and Closed animation states, including Radios and some Containers.
- The following correspond to the state of the door:
0 = none (has no open/closed states) 1 = open 2 = opening 3 = closed 4 = closing
- Note that these states do NOT correspond to those of SetOpenState