Difference between revisions of "GetEquipped"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Yukichigai
imported>JT
 
(One intermediate revision by one other user not shown)
Line 4: Line 4:
  |summary = Checks whether or not the calling actor has equipped the target object.
  |summary = Checks whether or not the calling actor has equipped the target object.
  |name = GetEquipped
  |name = GetEquipped
  |returnVal = 0, 1
  |returnType = bool
  |referenceType = [Actor]
  |referenceType = [Actor]
  |arguments =  
  |arguments =  
Line 11: Line 11:
   |Type = ObjectID
   |Type = ObjectID
   }}
   }}
  |example = <pre>Player.getEquipped MS06LincolnsHat</pre>
  |example = <pre>if Player.getEquipped MS06LincolnsHat</pre>
Returns 1 if the player is wearing Lincoln's Hat
Evaluates True (1) if the player is wearing Lincoln's Hat
}}
}}


==Notes==
==Notes==
This function will only check for Armor and Weapon objects.  It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
* This function will only check for Armor and Weapon objects.  It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
* The argument can also be a [[Form List]], in which case the function returns true if any item in the list is currently equipped by the PC.


==See Also==
==See Also==
*[[EquipItem]]
*[[EquipItem]]
*[[UnequipItem]]
*[[UnequipItem]]
*[[GetEquippedObject]] (returns the actual object at a given slot)
*[[GetEquippedCurrentHealth]]


[[Category:Functions]]
[[Category:Functions]]

Latest revision as of 05:50, 6 September 2015

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetEquipped.

A function included in the GECK version 1.1.0.36.

Description

Checks whether or not the calling actor has equipped the target object.

Syntax

[help]
(bool) [Actor].GetEquipped Target:ObjectID

Example

if Player.getEquipped MS06LincolnsHat

Evaluates True (1) if the player is wearing Lincoln's Hat

Notes

  • This function will only check for Armor and Weapon objects. It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
  • The argument can also be a Form List, in which case the function returns true if any item in the list is currently equipped by the PC.

See Also