Difference between revisions of "GetEquipped"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
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{{ | {{Function | ||
|CSWikiPage = GetEquipped | |||
|origin = GECK1 | |||
|summary = Checks whether or not the calling actor has equipped the target object. | |||
|name = GetEquipped | |||
|returnType = bool | |||
|referenceType = [Actor] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = Target | |||
|Type = ObjectID | |||
}} | |||
|example = <pre>if Player.getEquipped MS06LincolnsHat</pre> | |||
Evaluates True (1) if the player is wearing Lincoln's Hat | |||
}} | |||
==Notes== | |||
* This function will only check for Armor and Weapon objects. It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist. | |||
* The argument can also be a [[Form List]], in which case the function returns true if any item in the list is currently equipped by the PC. | |||
==See Also== | |||
*[[EquipItem]] | |||
*[[UnequipItem]] | |||
*[[GetEquippedObject]] (returns the actual object at a given slot) | |||
*[[GetEquippedCurrentHealth]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Object_Functions]] | |||
[[Category:Condition_Functions]] |
Latest revision as of 05:50, 6 September 2015
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetEquipped.
A function included in the GECK version 1.1.0.36.
Description
Checks whether or not the calling actor has equipped the target object.
Syntax
(bool) [Actor].GetEquipped Target:ObjectID
Example
if Player.getEquipped MS06LincolnsHat
Evaluates True (1) if the player is wearing Lincoln's Hat
Notes
- This function will only check for Armor and Weapon objects. It will not detect Armor Addon objects, such as integrated gloves or pieces of weapons like the Power Fist.
- The argument can also be a Form List, in which case the function returns true if any item in the list is currently equipped by the PC.
See Also
- EquipItem
- UnequipItem
- GetEquippedObject (returns the actual object at a given slot)
- GetEquippedCurrentHealth