Difference between revisions of "GetDetected"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>PoHa! (Copied info, used the template (I think) for functions) |
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{{ | {{Function | ||
|CSWikiPage = GetDetected | |||
|origin = GECK1 | |||
|summary = Returns 1 if the target is currently detected by the calling actor. | |||
|name = GetDetected | |||
|returnVal = 0, 1 | |||
|referenceType = [Actor] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = TargetID | |||
|Type = reference | |||
}} | |||
|example = <pre>BuddyRef.GetDetected player</pre> | |||
Returns 1 if Buddy can detect the player, and 0 otherwise. | |||
}} | |||
==Notes== | |||
None | |||
==See Also== | ==See Also== | ||
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[[Category:Detection Functions]] | [[Category:Detection Functions]] | ||
[[Category:Detection Functions (GECK 1.1)]] | [[Category:Detection Functions (GECK 1.1)]] | ||
[[Category:Detection]] |
Latest revision as of 21:21, 3 February 2010
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDetected.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the target is currently detected by the calling actor.
Syntax
[Actor].GetDetected TargetID:reference
Example
BuddyRef.GetDetected player
Returns 1 if Buddy can detect the player, and 0 otherwise.
Notes
None