Difference between revisions of "Category:Variables"
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There a few types of variables. | There are a few types of variables. Most store numbers, but the special [[Reference variables|reference variables]] stores pointers to objects in the game world so you can run functions on it later. | ||
Although you can declare a variable to be Short or Long, both produce the same result as Int. | |||
float varNameFloat | int varNameInt | ||
float varNameFloat | |||
[[Reference_variables|ref]] varNameRef | |||
Sizes of numbers that can be stored in each type: | Sizes of numbers that can be stored in each type: | ||
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<pre> | <pre> | ||
int -2,147,483,648 to 2,147,483,647 | int -2,147,483,648 to 2,147,483,647 | ||
float | |||
float 1.18E-38 to 3.40E38 (single precision = 7 digits) | |||
ref an object reference</pre> | ref an object reference</pre> | ||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Commands]] | [[Category:Commands]] |
Latest revision as of 15:55, 4 March 2011
There are a few types of variables. Most store numbers, but the special reference variables stores pointers to objects in the game world so you can run functions on it later.
Although you can declare a variable to be Short or Long, both produce the same result as Int.
int varNameInt float varNameFloat ref varNameRef
Sizes of numbers that can be stored in each type:
int -2,147,483,648 to 2,147,483,647 float 1.18E-38 to 3.40E38 (single precision = 7 digits) ref an object reference
Pages in category "Variables"
The following 9 pages are in this category, out of 9 total.