Difference between revisions of "SetPos"
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imported>Omzy m |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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|Type = char | |Type = char | ||
|Value = X, Y, Z | |Value = X, Y, Z | ||
}}{{FunctionArgument | |||
|Name = Pos | |||
|Type = float | |||
}} | }} | ||
|example = ActorRef.SetPos Z 10520 | |example = ActorRef.SetPos Z 10520 | ||
Player.SetPos X 566 | Player.SetPos X 566.34 | ||
}} | }} | ||
== Notes == | == Notes == | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Movement Functions]] | [[Category:Movement Functions]] | ||
[[Category:Movement Functions (GECK 1.1)]] |
Latest revision as of 13:12, 15 August 2009
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: SetPos.
A function included in the GECK version 1.1.0.36.
Description
Sets the position of the calling object relative to the world on the specified axis (X, Y, or Z).
Syntax
[Object].SetPos Axis:char{X, Y, Z} Pos:float
Example
ActorRef.SetPos Z 10520 Player.SetPos X 566.34
Notes
- Consider using MoveTo if you are trying to place objects in remote cells.