Difference between revisions of "IsWeaponInList"
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imported>Omzy (redone) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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*[[ListReplaceForm]] | *[[ListReplaceForm]] | ||
*[[ListReplaceNthForm]] | *[[ListReplaceNthForm]] | ||
*[[ListGetNthForm]] | *[[ListGetNthForm]] | ||
*[[ListGetFormIndex]] | *[[ListGetFormIndex]] | ||
*[[ | *[[ListGetCount]] | ||
*[[AddFormToFormList]] | *[[AddFormToFormList]] | ||
*[[IsInList]] | *[[IsInList]] | ||
[[Category:List Functions]] | [[Category:List Functions]] | ||
[[Category:List Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] | |||
[[Category:Functions]] | |||
[[Category:Functions (GECK 1.1)]] |
Latest revision as of 12:50, 15 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Checks if the calling actor's currently equipped weapon is in the specified FormList.
Syntax
(0, 1:int) [Actor].IsWeaponInList FormListID:ref
Example
BuddyRef.IsWeaponInList GunsList
Notes
- None at this time.