Difference between revisions of "IsWeaponInList"
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imported>Kkuhlmann |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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==' | {{Function | ||
|origin = GECK1 | |||
|summary = Checks if the calling actor's currently equipped weapon is in the specified [[FormList]]. | |||
|name = IsWeaponInList | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [Actor] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = FormListID | |||
|Type = ref | |||
}} | |||
|example = BuddyRef.IsWeaponInList GunsList | |||
}} | |||
==Notes== | |||
*None at this time. | |||
==See Also== | |||
*[[ListAddForm]] | |||
== | *[[ListAddReference]] | ||
*[[ListRemoveForm]] | |||
*[[ListRemoveNthForm]] | |||
*[[ListReplaceForm]] | |||
*[[ListReplaceNthForm]] | |||
*[[ListGetNthForm]] | |||
*[[ListGetFormIndex]] | |||
*[[ListGetCount]] | |||
*[[AddFormToFormList]] | |||
*[[IsInList]] | |||
* | |||
[[ | |||
[[Category:List Functions]] | |||
[[Category:List Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | |||
[[Category:Condition Functions (GECK 1.1)]] | |||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category: | [[Category:Functions (GECK 1.1)]] |
Latest revision as of 12:50, 15 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Checks if the calling actor's currently equipped weapon is in the specified FormList.
Syntax
(0, 1:int) [Actor].IsWeaponInList FormListID:ref
Example
BuddyRef.IsWeaponInList GunsList
Notes
- None at this time.