Difference between revisions of "IsTorchOut"

From the Fallout3 GECK Wiki
Jump to navigation Jump to search
imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Ez0n3
 
Line 1: Line 1:
{{Function
|CSWikiPage = IsTorchOut
|origin = GECK1
|summary = Returns 1 if Actor currently has a torch out.
|name = IsTorchOut
|returnVal = 0, 1
|returnType = int
|referenceType = [ActorRefID]
}}
<!-- Does this even work in Fallout? Desc taken from Oblivion -->


[[Category: Functions]]
[[Category:Functions]]
[[Category: Functions (GECK 1.1)]]
[[Category:Functions (GECK 1.1)]]
[[Category: Actor State Functions]]
[[Category:Actor State Functions]]
[[Category: Actor State Functions (GECK 1.1)]]
[[Category:Actor State Functions (GECK 1.1)]]
[[Category: Condition Functions]]
[[Category:Condition Functions]]
[[Category: Condition Functions (GECK 1.1)]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 06:41, 12 January 2011

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: IsTorchOut.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if Actor currently has a torch out.

Syntax

[help]
(0, 1:int) [ActorRefID].IsTorchOut