Difference between revisions of "IsTorchOut"
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{{Function | |||
|CSWikiPage = IsTorchOut | |||
|origin = GECK1 | |||
|summary = Returns 1 if Actor currently has a torch out. | |||
|name = IsTorchOut | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [ActorRefID] | |||
}} | |||
<!-- Does this even work in Fallout? Desc taken from Oblivion --> | |||
[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: Actor State Functions]] | [[Category:Functions (GECK 1.1)]] | ||
[[Category: Condition Functions]] | [[Category:Actor State Functions]] | ||
[[Category:Actor State Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | |||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 06:41, 12 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsTorchOut.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if Actor currently has a torch out.
Syntax
(0, 1:int) [ActorRefID].IsTorchOut