Difference between revisions of "IsKiller"
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imported>Cipscis (Removed empty sections) |
imported>Ez0n3 |
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|origin = GECK1 | |origin = GECK1 | ||
|summary = Returns 1 if the calling Actor was killed by the specified Actor | |summary = Returns 1 if the calling Actor was killed by the specified Actor | ||
|referenceType = | |name = IsKiller | ||
|referenceType = [ActorRefID] | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|arguments = {{FunctionArgument | |arguments = {{FunctionArgument | ||
|Name = Killer | |Name = Killer | ||
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] | |||
[[Category:Godsend Functions]] | [[Category:Godsend Functions]] | ||
[[Category:Godsend Functions (GECK 1.1)]] |
Latest revision as of 03:55, 12 January 2011
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling Actor was killed by the specified Actor
Syntax
(0, 1:int) [ActorRefID].IsKiller Killer:ref
Example
BuddyRef.IsKiller player
Returns a value of 1 if BuddyRef was killed by the player