Difference between revisions of "IsKiller"

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|origin = GECK1
|origin = GECK1
|summary = Returns 1 if the calling Actor was killed by the specified Actor
|summary = Returns 1 if the calling Actor was killed by the specified Actor
|referenceType = Actor
|name = IsKiller
|referenceType = [ActorRefID]
|returnVal = 0, 1
|returnType = int
|arguments = {{FunctionArgument
|arguments = {{FunctionArgument
     |Name = Killer
     |Name = Killer
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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 03:55, 12 January 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling Actor was killed by the specified Actor

Syntax

[help]
(0, 1:int) [ActorRefID].IsKiller Killer:ref

Example

BuddyRef.IsKiller player

Returns a value of 1 if BuddyRef was killed by the player