Difference between revisions of "IsKiller"

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m (Fixed style of "syntax" section, made example different from syntax and added explanation)
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=='''Description'''==
{{Function
 
|origin = GECK1
'''*IsKiller''' Test to see if an actor was killed by another actor. It is called on a reference - the dead actor and takes one parameter - the actor being queried as the possible killer.
|summary = Returns 1 if the calling Actor was killed by the specified Actor
 
|name = IsKiller
=='''Syntax'''==
|referenceType = [ActorRefID]
 
|returnVal = 0, 1
ActorREF.IsKiller ActorRef
|returnType = int
 
|arguments = {{FunctionArgument
=='''Examples'''==
    |Name = Killer
 
    |Type = ref
player.IsKiller BuddyRef
  }}
Returns a value of "1" if BuddyRef was killed by the player
|example = BuddyRef.IsKiller player
 
=='''Notes'''==
*None at this time
 
 
=='''See Also'''==
 
 
=='''Reference'''==
None provided.


Returns a value of 1 if BuddyRef was killed by the player
}}


[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions]]
[[Category:Godsend Functions (GECK 1.1)]]

Latest revision as of 03:55, 12 January 2011

< [[::Category:Functions|Category:Functions]]

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the calling Actor was killed by the specified Actor

Syntax

[help]
(0, 1:int) [ActorRefID].IsKiller Killer:ref

Example

BuddyRef.IsKiller player

Returns a value of 1 if BuddyRef was killed by the player