Difference between revisions of "IsInMyOwnedCell"
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Returns 1 if the calling actor is in a cell that she owns. | {{Function | ||
|CSWikiPage = IsInMyOwnedCell | |||
|origin = GECK1 | |||
|summary = Returns 1 if the calling actor is in a cell that she owns. | |||
|name = IsInMyOwnedCell | |||
|referenceType = [ActorRefID] | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|example = player.IsInMyOwnedCell | |||
}} | |||
==See Also== | ==See Also== | ||
[[IsCellOwner]] | *[[IsCellOwner]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Crime Functions]] | [[Category:Crime Functions]] | ||
[[Category:Crime Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 09:45, 11 January 2011
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: IsInMyOwnedCell.
A function included in the GECK version 1.1.0.36.
Description
Returns 1 if the calling actor is in a cell that she owns.
Syntax
(0, 1:int) [ActorRefID].IsInMyOwnedCell
Example
player.IsInMyOwnedCell