Difference between revisions of "HasMagicEffect"

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Returns 1 if the calling reference is currently being affected by the given magic effect.  
Returns 1 if the calling reference is currently being affected by the given magic effect.  
==Notes==
*EffectID refers to a Base Effect NOT an Actor Effect


==See Also==  
==See Also==  
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[[Category: Functions]]
[[Category: Functions]]
[[Category: Functions (GECK 1.0)]]
[[Category: Functions (GECK 1.1)]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions]]
[[Category:Game Effect Functions (GECK 1.0)]]
[[Category:Game Effect Functions (GECK 1.1)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (GECK 1.0)]]
[[Category: Condition Functions (GECK 1.1)]]

Latest revision as of 18:50, 27 March 2014

Syntax:

HasMagicEffect EffectID 

Example:

HasMagicEffect FIDG 

Returns 1 if the calling reference is currently being affected by the given magic effect.

Notes[edit | edit source]

  • EffectID refers to a Base Effect NOT an Actor Effect

See Also[edit | edit source]

IsSpellTarget
OnMagicEffectHit