Difference between revisions of "HasMagicEffect"
Jump to navigation
Jump to search
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Rlilewis m |
||
(One intermediate revision by one other user not shown) | |||
Line 5: | Line 5: | ||
Returns 1 if the calling reference is currently being affected by the given magic effect. | Returns 1 if the calling reference is currently being affected by the given magic effect. | ||
==Notes== | |||
*EffectID refers to a Base Effect NOT an Actor Effect | |||
==See Also== | ==See Also== | ||
Line 13: | Line 16: | ||
[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (GECK 1. | [[Category: Functions (GECK 1.1)]] | ||
[[Category:Game Effect Functions]] | [[Category:Game Effect Functions]] | ||
[[Category:Game Effect Functions (GECK 1. | [[Category:Game Effect Functions (GECK 1.1)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1. | [[Category: Condition Functions (GECK 1.1)]] |
Latest revision as of 18:50, 27 March 2014
Syntax:
HasMagicEffect EffectID
Example:
HasMagicEffect FIDG
Returns 1 if the calling reference is currently being affected by the given magic effect.
Notes[edit | edit source]
- EffectID refers to a Base Effect NOT an Actor Effect