Difference between revisions of "HasMagicEffect"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category: Functions (GECK 1. | [[Category: Functions (GECK 1.1)]] | ||
[[Category:Game Effect Functions]] | [[Category:Game Effect Functions]] | ||
[[Category:Game Effect Functions (GECK 1. | [[Category:Game Effect Functions (GECK 1.1)]] | ||
[[Category: Condition Functions]] | [[Category: Condition Functions]] | ||
[[Category: Condition Functions (GECK 1. | [[Category: Condition Functions (GECK 1.1)]] |
Revision as of 12:40, 15 August 2009
Syntax:
HasMagicEffect EffectID
Example:
HasMagicEffect FIDG
Returns 1 if the calling reference is currently being affected by the given magic effect.