Difference between revisions of "HasFriendDisposition"

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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]

Latest revision as of 12:40, 15 August 2009

Description[edit | edit source]

*HasFriendDisposition function returns 1 if the actor who it is called on is equal or greater to the friend disposition game setting. It is called on a Reference and takes no parameters. It is also a Condition Function.

Syntax[edit | edit source]

[ActorREF.]HasFriendDispostion

Examples[edit | edit source]

FreddyRef.HasFriendDispostion

Will return 1 if Freddy has the friend disposition or 0 if not.

Notes[edit | edit source]

  • None at this time


See Also[edit | edit source]

CheckSpeechDispositionBoost
FriendDispositionBoost
SetDisposition

Reference[edit | edit source]

None provided.