Difference between revisions of "GetWeaponHealthPerc"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
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[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1. | [[Category:Functions (GECK 1.1)]] | ||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1. | [[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 12:39, 15 August 2009
Description[edit | edit source]
GetWeaponHealthPerc returns the condition level (health) of an actor's currently equipped weapon.
Syntax[edit | edit source]
[ActorREF.]GetWeaponHealthPerc
Examples[edit | edit source]
If BruceRef.GetWeaponHealthPerc < 50
Checks to see if Bruce's equipped weapon is below 50% of its base condition.
Notes[edit | edit source]
- None at this time