Difference between revisions of "GetWeaponAnimType"

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imported>Geckbot
m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
imported>Zumbs
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**9 = AGW_ONE_HAND_GRENADE
**9 = AGW_ONE_HAND_GRENADE
**10 = AGW_ONE_HAND_MINE
**10 = AGW_ONE_HAND_MINE
**11 = AGW_ONE_HAND_LUNCHBOX_MINE


=='''See Also'''==
=='''See Also'''==

Revision as of 15:40, 15 September 2009

Description

GetWeaponAnimType Returns actor's current weapon animation type. See notes for return values.

Syntax

[ActorREF.]GetWeaponAnimType

Examples

if BuddyRef.GetWeaponAnimType == 4

Notes

  • Function was created for the VATS camera conditions
  • Return values:
    • 0 = AGW_NONE
    • 1 = AGW_HAND_TO_HAND
    • 2 = AGW_ONE_HAND_MELEE
    • 3 = AGW_TWO_HAND_MELEE
    • 4 = AGW_ONE_HAND_PISTOL
    • 5 = AGW_TWO_HAND_RIFLE
    • 6 = AGW_TWO_HAND_AUTOMATIC
    • 7 = AGW_TWO_HAND_HANDLE
    • 8 = AGW_TWO_HAND_LAUNCHER
    • 9 = AGW_ONE_HAND_GRENADE
    • 10 = AGW_ONE_HAND_MINE
    • 11 = AGW_ONE_HAND_LUNCHBOX_MINE

See Also

Reference

None provided.