Difference between revisions of "GetUnconscious"

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m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1)))
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{{Incomplete}}
{{Function
|CSWikiPage = GetUnconscious
|origin = GECK1
|summary = Returns 1 if the actor has been set to an unconscious state using the [[SetUnconscious]] function.
|name = GetUnconscious
|returnVal = 0, 1
|returnType = int
|referenceType = [Actor]


Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetUnconscious GetUnconscious].
|example = <pre>BuddyRef.GetUnconscious</pre>
Returns 1 if Buddy has been set unconscious
}}
 
==Notes==
None
 
==See Also==
*[[SetUnconscious]]


[[Category:Functions]]
[[Category:Functions]]
[[Category:Condition_Functions]]
[[Category:Actor_State_Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Functions (GECK 1.1)]]

Revision as of 23:22, 6 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetUnconscious.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the actor has been set to an unconscious state using the SetUnconscious function.

Syntax

[help]
(0, 1:int) [Actor].GetUnconscious

Example

BuddyRef.GetUnconscious

Returns 1 if Buddy has been set unconscious

Notes

None

See Also