Difference between revisions of "GetLastPlayerAction"
Jump to navigation
Jump to search
imported>Cipscis (Updated to function template) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
||
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
[[Category:Functions]] | [[Category:Functions]] | ||
[[Category:Functions (GECK 1.1)]] | |||
[[Category:Animation Functions]] | [[Category:Animation Functions]] | ||
[[Category:Animation Functions (GECK 1.1)]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] | ||
[[Category:Condition Functions (GECK 1.1)]] |
Latest revision as of 12:28, 15 August 2009
< [[::Category:Functions|Category:Functions]]
A function included in the GECK version 1.1.0.36.
Description
Returns the index of the last action performed by the player.
Syntax
(int) GetLastPlayerAction
Example
GetLastPlayerAction
Returns the index of the last action performed by the player
Action Indices
- 1 = PLAYER_ACTION_SWING_MELEE_WEAPON
- 2 = PLAYER_ACTION_THROW_GRANADE
- 3 = PLAYER_ACTION_FIRE_WEAPON
- 4 = PLAYER_ACTION_LAY_MINE
- 5 = PLAYER_ACTION_Z_KEY_OBJECT
- 6 = PLAYER_ACTION_JUMPING
- 7 = PLAYER_ACTION_KNOCKING_OVER_OBJECTS
- 8 = PLAYER_ACTION_STAND_ON_TABLE_CHAIR
- 9 = PLAYER_ACTION_IRON_SIGHTS
- 10 = PLAYER_ACTION_DESTROY_OBJECT