Difference between revisions of "GetHitLocation"
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imported>Qazaaq (→Notes: adding Hand/Weapon as retrnval 14, and list -> table) |
imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)Functions\]\] +Category:\1Functions\nCategory:\1Functions (GECK 1.0))) |
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[[Category:Condition Functions (GECK 1.0)]] |
Revision as of 11:44, 12 August 2009
Description
GetHitLocation Returns the hit location (of the most recent hit?).
Syntax
[ActorREF.]GetHitLocation
Examples
if BuddyRef.GetHitLocation == 0
This would determine if Buddy got hit in the torso.
Notes
- Possibly this information is available in the OnHit and OnHitWith script blocks. See GetLastHitCritical.
- The body locations and corresponding numbers are:
-
Body Part Return Value None -1 Torso 0 Head 1 1 Head 2 2 Left Arm 1 3 Left Arm 2 4 Right Arm 1 5 Right Arm 2 6 Left Leg 1 7 Left Leg 2 8 Left Leg 3 9 Right Leg 1 10 Right Leg 2 11 Right Leg 3 12 Brain 13 Hand or Weapon 14
- GetHitLocation won't work if used in a weapon's Object Effect, but will work if used in the weapon's Crit Effect.
- GetHitLocation will only return the correct value in a GameMode block in the frame that the reference is killed.
See Also
Reference
None provided.