Difference between revisions of "GetDetected"

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imported>Qazaaq
m (→‎See Also: to list)
imported>PoHa!
(Copied info, used the template (I think) for functions)
 
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetDetected GetDetected].
{{Function
|CSWikiPage = GetDetected
|origin = GECK1
|summary = Returns 1 if the target is currently detected by the calling actor.
|name = GetDetected
|returnVal = 0, 1
|referenceType = [Actor]
|arguments =
  {{FunctionArgument
  |Name = TargetID
  |Type = reference
  }}
|example = <pre>BuddyRef.GetDetected player</pre>
Returns 1 if Buddy can detect the player, and 0 otherwise.
}}
 
==Notes==
None


==See Also==
==See Also==
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[[Category:Functions]]
[[Category:Functions]]
[[Category:Functions (GECK 1.1)]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions]]
[[Category:Actor State Functions (GECK 1.1)]]
[[Category:Condition Functions]]
[[Category:Condition Functions]]
[[Category:Condition Functions (GECK 1.1)]]
[[Category:Detection Functions]]
[[Category:Detection Functions]]
[[Category:Detection Functions (GECK 1.1)]]
[[Category:Detection]]

Latest revision as of 21:21, 3 February 2010

< [[::Category:Functions|Category:Functions]]

Link to TES4 Construction Set Wiki: GetDetected.

A function included in the GECK version 1.1.0.36.

Description

Returns 1 if the target is currently detected by the calling actor.

Syntax

[help]
[Actor].GetDetected TargetID:reference

Example

BuddyRef.GetDetected player

Returns 1 if Buddy can detect the player, and 0 otherwise.

Notes

None

See Also