Difference between revisions of "GetDeadCount"
Jump to navigation
Jump to search
imported>Yukichigai |
imported>Pintocat m |
||
(One intermediate revision by one other user not shown) | |||
Line 10: | Line 10: | ||
|Name = ActorID | |Name = ActorID | ||
}} | }} | ||
|example = <pre> | |example = <pre>GetDeadCount CrMolerat</pre> | ||
Returns the amount of Molerats that are dead. | Returns the amount of Molerats that are dead. | ||
}} | }} | ||
Line 17: | Line 17: | ||
*On a templated actor, GetDeadCount works only on the specified reference. | *On a templated actor, GetDeadCount works only on the specified reference. | ||
*Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | *Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | ||
* | *[[Resurrect]]ing a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors. | ||
=='''See Also'''== | =='''See Also'''== |
Latest revision as of 02:59, 20 January 2017
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDeadCount.
A function included in the GECK version 1.1.0.36.
Description
Returns the total number of this creature/NPC type that have been killed.
Syntax
(number:int) GetDeadCount ActorID
Example
GetDeadCount CrMolerat
Returns the amount of Molerats that are dead.
Notes
- On a templated actor, GetDeadCount works only on the specified reference.
- Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed.
- Resurrecting a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors.