Difference between revisions of "GetDeadCount"
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imported>PoHa! (Copied info, used the template (I think) for functions) |
imported>Pintocat m |
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|Name = ActorID | |Name = ActorID | ||
}} | }} | ||
|example = <pre> | |example = <pre>GetDeadCount CrMolerat</pre> | ||
Returns the amount of Molerats that are dead. | Returns the amount of Molerats that are dead. | ||
}} | }} | ||
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*On a templated actor, GetDeadCount works only on the specified reference. | *On a templated actor, GetDeadCount works only on the specified reference. | ||
*Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | *Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed. | ||
*[[Resurrect]]ing a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors. | |||
=='''See Also'''== | =='''See Also'''== |
Latest revision as of 02:59, 20 January 2017
< [[::Category:Functions|Category:Functions]]
Link to TES4 Construction Set Wiki: GetDeadCount.
A function included in the GECK version 1.1.0.36.
Description
Returns the total number of this creature/NPC type that have been killed.
Syntax
(number:int) GetDeadCount ActorID
Example
GetDeadCount CrMolerat
Returns the amount of Molerats that are dead.
Notes
- On a templated actor, GetDeadCount works only on the specified reference.
- Note that the parameter is an actor base ID, so you cannot use this function to test whether a named object reference has been killed.
- Resurrecting a killed actor will not lower the death count for actors of that type. This is true even of unique or referenced actors.