Difference between revisions of "Talk:Bethsoft Tutorial Clutter"

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==Bethesda Object Palettes==
==Bethesda Object Palettes==
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Well, it seems to me that all of the objects would have to be in the object window, the object pallet just seems like a way to make it easier to work with objects by putting them into a central place to sort and work with them.
:Well, it seems to me that all of the objects would have to be in the object window, the object palette just seems like a way to make it easier to work with objects by putting them into a central place to sort and work with them.


-Cyris
--[[User:Cyris90|Cyris90]] 18:13, 16 December 2008 (UTC)
 
You can always make your own Object Palettes by dragging objects from the Object
Window into the Object Palette window. You can right click on objects in the Object
Window to preview them as well, so you can spend some time sifting through all of the
objects in the game and collecting the ones you like.
[[User:Jesse Tucker|Jesse Tucker]] 22:58, 16 December 2008 (UTC)


==Invisible Objects==
==Invisible Objects==


When I place clutter objects in the world like it is done in the tutorial, they are not visible, I can click on them, move them around etc, but I cannot see them. Is this a setting issue?
When I place clutter objects in the world like it is done in the tutorial, they are not visible, I can click on them, move them around etc, but I cannot see them, also when I view them in the Object palette the ground plain gets in the way of seeing most of the objects, even if I set the sink to -25 there are some that cannot unless I am eye level. Is this a setting issue?
Cyris
--[[User:Cyris90|Cyris90]] 18:19, 16 December 2008 (UTC)
 
:This problem seems to hav gone away, once the vista permissions are set correctly
--[[User:Cyris90|Cyris90]] 21:40, 19 December 2008 (UTC)


==Object Palettes==
==Object Palettes==
I downloaded all of the object palette files, but nothing appears when I load them into the object palette tool. I checked the file sizes and the largest is only about 8 kb. [[User:Zoinker|Zoinker]] 21:35, 13 December 2008 (UTC)
I downloaded all of the object palette files, but nothing appears when I load them into the object palette tool. I checked the file sizes and the largest is only about 8 kb. [[User:Zoinker|Zoinker]] 21:35, 13 December 2008 (UTC)
*Nevermind, I found the problem. I had made the OPAL folder in /Fallout 3/Data instead of just /Fallout 3, where geck.exe is. I misread the tutorial thinking that I was supposed to make it in the same directory as the mod's .esp file. Silly me! [[User:Zoinker|Zoinker]] 21:41, 13 December 2008 (UTC)
*Nevermind, I found the problem. I had made the OPAL folder in /Fallout 3/Data instead of just /Fallout 3, where geck.exe is. I misread the tutorial thinking that I was supposed to make it in the same directory as the mod's .esp file. Silly me! [[User:Zoinker|Zoinker]] 21:41, 13 December 2008 (UTC)
==Mirroring==
I was wondering if there was a way to mirror individual objects.  I'm trying to make a blood stain on the window from the clinic to the main galley but can only see it on one side.  So I'm trying to make it so it appears on both sides.  But when I rotate it around it's not real cause it's not mirrored.(first time ever posting in a wiki help page so I dunno if I'm doing it right)
[[User:Gokufan101|Gokufan101]] 06:14, 27 December 2008 (UTC)
:Your Wiki'ing is flawless, excellent. Though if you want your name on a separate line (as your plaintext indicates you might), when you aren't indented you need to either use two spaces, or add the <nowiki><br /></nowiki> HTML tag ("br" for "line '''br'''eak") at the end of the line before your signature to force the return. With indents (preceding colon), you don't need to do that, but that only works if you're responding to someone (as I am to you).
:Anyway, as for your actual question, I don't think the GECK can do that. That sounds like a pretty simple change to the .nif, however, so my recommendation is to ask on the {{Forums}} about editing a nif to be double-sided. There should be plenty of people there who know how (I don't think there's anyone around here who does, though I could be wrong). I know how to do it in Oblivion, but there have been some changes to the .nif's for Fallout and so I don't know how yet.
:If you learn how, you should totally post your findings here!
:[[User:DragoonWraith|DragoonWraith]] &middot; [[User talk:DragoonWraith|talk]] &middot; 06:35, 27 December 2008 (UTC)
::Thanks for the quick response.  This may be my first time posting(well second now), but I'm going to college for programming so I guess I have a knack for following patterns like this.  And It doesn't matter so much as me making a .nif double sided but just making a mirror object of another and placing it so it looks double sided.  But I guess that could work and all.
::[[User:Gokufan101|Gokufan101]] 06:43, 27 December 2008 (UTC)
== Container Items ==
I need a little help... you guys might consider a bit sutpid... but not im my case.
I'm Cluttering the vault 74 project, i even made some extra rooms and extra junk and content... Although, there is one problem, by the time i wanted to '''insert an item into an container''', i just didn't knew what to do.. I reviewed tutorials and I didn't find anything like that...
Could anybody teach me how to insert items into a container???(Like guns, ammo, misc items, meds, evrything... and quantity and type...)
Please... I'm pretty anxious... thanks for any help you can give...
  You need to make a new base object of the container that you plan to use and then add objects to the container there. Here is the page on making a new base object [[Creating_a_New_Base_Object]]. From your new containers menu you should see a field to your right that has a list of the items already in it (thats if there is any). Regardless if there is or not just right click in this field and go to new. This adds an object to this field and selects the object. Below the field you will see a drop down box, this drop down box lists all the objects in the game that can go into your container select one and the new object you added changes to the selected object from the drop down box. From here you can also change the amount of an item in a container and if items in the container respawn or not. Hope this helps Oh and here is another page that may help [[Container]](My frist post don't know if this is the format for answering questions)  --[[User:Picubed|PiCubed]] 21:29, 27 January 2011 (UTC)

Latest revision as of 16:38, 27 January 2011

About the Original Author[edit source]

Jesse Tucker

Jesse Tucker is a Level Designer at Bethesda Softworks. He is responsible for many locations including the National Archives, and Anchorage War Memorial. He also made the domino trap in Gold Ribbon Grocers, as well as the Victory Rifle and other custom weapons. He is also responsible for design, legwork and scripting for the traps in Fallout 3.

He is the author of these pages:
Population: Traps & More
Cluttering and the Object Palette
Object palette
Traps
If a section of these are unclear, please mention it in the discussion. Please remember the purpose of beginner tutorials is to introduce concepts without going into too much depth.


Bethesda Object Palettes[edit source]

Is it possible to get access to more of Bethesda's object palettes?

We are not releasing any additional object palettes at this time. I'll make sure we do a blog post to notify folks if we do so in the future. Though I haven't seen it happen yet, I expect the mod community will probably start pooling OPAL files sometime in the future. Joel Burgess 07:50, 16 December 2008 (UTC)


Well, it seems to me that all of the objects would have to be in the object window, the object palette just seems like a way to make it easier to work with objects by putting them into a central place to sort and work with them.

--Cyris90 18:13, 16 December 2008 (UTC)

You can always make your own Object Palettes by dragging objects from the Object
Window into the Object Palette window. You can right click on objects in the Object
Window to preview them as well, so you can spend some time sifting through all of the
objects in the game and collecting the ones you like.
Jesse Tucker 22:58, 16 December 2008 (UTC)

Invisible Objects[edit source]

When I place clutter objects in the world like it is done in the tutorial, they are not visible, I can click on them, move them around etc, but I cannot see them, also when I view them in the Object palette the ground plain gets in the way of seeing most of the objects, even if I set the sink to -25 there are some that cannot unless I am eye level. Is this a setting issue? --Cyris90 18:19, 16 December 2008 (UTC)

This problem seems to hav gone away, once the vista permissions are set correctly

--Cyris90 21:40, 19 December 2008 (UTC)

Object Palettes[edit source]

I downloaded all of the object palette files, but nothing appears when I load them into the object palette tool. I checked the file sizes and the largest is only about 8 kb. Zoinker 21:35, 13 December 2008 (UTC)

  • Nevermind, I found the problem. I had made the OPAL folder in /Fallout 3/Data instead of just /Fallout 3, where geck.exe is. I misread the tutorial thinking that I was supposed to make it in the same directory as the mod's .esp file. Silly me! Zoinker 21:41, 13 December 2008 (UTC)

Mirroring[edit source]

I was wondering if there was a way to mirror individual objects. I'm trying to make a blood stain on the window from the clinic to the main galley but can only see it on one side. So I'm trying to make it so it appears on both sides. But when I rotate it around it's not real cause it's not mirrored.(first time ever posting in a wiki help page so I dunno if I'm doing it right) Gokufan101 06:14, 27 December 2008 (UTC)

Your Wiki'ing is flawless, excellent. Though if you want your name on a separate line (as your plaintext indicates you might), when you aren't indented you need to either use two spaces, or add the <br /> HTML tag ("br" for "line break") at the end of the line before your signature to force the return. With indents (preceding colon), you don't need to do that, but that only works if you're responding to someone (as I am to you).
Anyway, as for your actual question, I don't think the GECK can do that. That sounds like a pretty simple change to the .nif, however, so my recommendation is to ask on the Forums about editing a nif to be double-sided. There should be plenty of people there who know how (I don't think there's anyone around here who does, though I could be wrong). I know how to do it in Oblivion, but there have been some changes to the .nif's for Fallout and so I don't know how yet.
If you learn how, you should totally post your findings here!
DragoonWraith · talk · 06:35, 27 December 2008 (UTC)
Thanks for the quick response. This may be my first time posting(well second now), but I'm going to college for programming so I guess I have a knack for following patterns like this. And It doesn't matter so much as me making a .nif double sided but just making a mirror object of another and placing it so it looks double sided. But I guess that could work and all.
Gokufan101 06:43, 27 December 2008 (UTC)

Container Items[edit source]

I need a little help... you guys might consider a bit sutpid... but not im my case. I'm Cluttering the vault 74 project, i even made some extra rooms and extra junk and content... Although, there is one problem, by the time i wanted to insert an item into an container, i just didn't knew what to do.. I reviewed tutorials and I didn't find anything like that... Could anybody teach me how to insert items into a container???(Like guns, ammo, misc items, meds, evrything... and quantity and type...) Please... I'm pretty anxious... thanks for any help you can give...

 You need to make a new base object of the container that you plan to use and then add objects to the container there. Here is the page on making a new base object Creating_a_New_Base_Object. From your new containers menu you should see a field to your right that has a list of the items already in it (thats if there is any). Regardless if there is or not just right click in this field and go to new. This adds an object to this field and selects the object. Below the field you will see a drop down box, this drop down box lists all the objects in the game that can go into your container select one and the new object you added changes to the selected object from the drop down box. From here you can also change the amount of an item in a container and if items in the container respawn or not. Hope this helps Oh and here is another page that may help Container(My frist post don't know if this is the format for answering questions)  --PiCubed 21:29, 27 January 2011 (UTC)