Talk:GetHasNote

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Trilioth (talk) 00:43, 13 February 2013 (EST)

player.GetHasNote Works[edit source]

I found a contradiction to the statement that this function is not called on a reference. It makes sense that this wouldn't be called on a reference, as it is designed to test if the player has a note.

RSCharlieQuestScript is an object script on a trigger box (RSCharlieQuestTrigger) in the interior cell RSCharlieNVDESTROYED. It uses "player.GetHasNote" in an if statement.