Difference between revisions of "Reference"
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→Enable Parent
imported>PoHa! (→Navmesh Import Option: copied the info from Statics) |
imported>TheChan |
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===Enable Parent=== | ===Enable Parent=== | ||
A reference can have a parent reference, which is set in this tab. When the parent is enabled or disabled, so are all it's children. If the Set Enable State to Opposite of Parent box is checked, then the reference is enabled when the parent is disabled and vice versa. Parent relationships are also used by trigger/trap references and other generic related objects. (See [[GetParentRef]].) | A reference can have a parent reference, which is set in this tab. When the parent is enabled or disabled, so are all it's children. If the Set Enable State to Opposite of Parent box is checked, then the reference is enabled when the parent is disabled and vice versa. Parent relationships are also used by trigger/trap references and other generic related objects. (See [[GetParentRef]].) | ||
This can be useful in instances where you are enabling or disabling a larger number of objects at once via script. You can simply enable or disable the parent, and shorten your code considerably. | |||
Note that references with an enable parent cannot be disabled/enabled independently of their parent -- their disable/enable state is always determined by their enable parent. | Note that references with an enable parent cannot be disabled/enabled independently of their parent -- their disable/enable state is always determined by their enable parent. |