Difference between revisions of "Projectile"
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imported>Servius m |
imported>MadCat221 |
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*'''Supersonic:''' - If checked, the sound emanates from the point of the projectile's path closest to the listener (Think bullets whizzing by your head). If unchecked, the sound emmiter follows the projectile around until it is destroyed (Think rockets flying through the air). | *'''Supersonic:''' - If checked, the sound emanates from the point of the projectile's path closest to the listener (Think bullets whizzing by your head). If unchecked, the sound emmiter follows the projectile around until it is destroyed (Think rockets flying through the air). | ||
*'''''Unlabeled sound button:''''' The name of the sound file to play as projectile flies by. Click the button to bring up the sound picker. | *'''''Unlabeled sound button:''''' The name of the sound file to play as projectile flies by. Click the button to bring up the sound picker. | ||
*'''Sound Level:''' Volume of sound (Loud, Normal, Silent). | *'''Sound Level:''' Volume of sound (Loud, Normal, Silent). Used in detection calculations. | ||
*'''Speed:''' Velocity of the projectile. | *'''Speed:''' Velocity of the projectile. | ||
*'''Gravity:''' How much gravity has an effect on the projectile. | *'''Gravity:''' How much gravity has an effect on the projectile. |