Difference between revisions of "PlaceAtMe"

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155 bytes removed ,  13:15, 3 March 2010
removing note about "safe" placement - see talk page
imported>Cipscis
(Distance and Direction have no effect)
imported>Hugepinball
(removing note about "safe" placement - see talk page)
Line 64: Line 64:
== Notes ==
== Notes ==
*Trying to run script commands on objects created in the same frame may not work, since it takes some time to place the object in the world. It is advised to wait a few frames or use a timed pause before attempting to manipulate these objects through scripts.
*Trying to run script commands on objects created in the same frame may not work, since it takes some time to place the object in the world. It is advised to wait a few frames or use a timed pause before attempting to manipulate these objects through scripts.
*If the placement location is not safe (in the air, in a wall, etc), the object will be placed at one of the other axes or at the object's exact location.
*The placed object gets the same XYZ angle values as the calling object. Note that world objects placed at the player will be tilted if the player is looking up or down (player X angle not zero ... object X angle not zero).
*The placed object gets the same XYZ angle values as the calling object. Note that world objects placed at the player will be tilted if the player is looking up or down (player X angle not zero ... object X angle not zero).
*This function can be used with leveled creature lists.
*This function can be used with leveled creature lists.
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