Difference between revisions of "OnLoad"

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312 bytes added ,  07:13, 14 December 2016
imported>BonzoFSP
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imported>Tgspy
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*[[OnLoad]] blocks won't run if you are entering a cell in which you have just left.
*[[OnLoad]] blocks won't run if you are entering a cell in which you have just left.
*[[OnLoad]] blocks <em>will</em> run on disabled triggers, which is a side effect of the fact that they don't have regular 3D data.
*[[OnLoad]] blocks <em>will</em> run on disabled triggers, which is a side effect of the fact that they don't have regular 3D data.
*[[OnLoad]] blocks shouldn't in practise be used for actors, especially if there is a large number of them present. Using [[OnLoad]] effectively stops the game engine for a brief number of ticks, and having dozens of [[OnLoad]] blocks being run at the same time can cause the game to "hang" for a brief second.
==='''See Also'''===
==='''See Also'''===
*[[Running_an_OnLoad_block_on_a_disabled_item|Running an OnLoad block on a disabled item]]
*[[Running_an_OnLoad_block_on_a_disabled_item|Running an OnLoad block on a disabled item]]


[[Category:Blocktypes]]
[[Category:Blocktypes]]
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