Difference between revisions of "OnButtonDown"

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60 bytes added ,  16:29, 21 March 2017
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imported>Pintocat
imported>Pintocat
 
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  |summary = [[Event_Handling|Event]] block type that calls the [[User_Defined_Function|UDF]] when the gamepad button is pressed. The pressed button code (int) is passed to the UDF.
  |summary = [[Event_Handling|Event]] block type that calls the [[User_Defined_Function|UDF]] when the gamepad button is pressed. The pressed button code (int) is passed to the UDF.


Use any Button code after the ":" delimiter.
Use any Button code after the ":" delimiter. Button code int can be a bitmask of more than one button.
  |name = SetEventHandler "OnButtonDown:int"
  |name = SetEventHandler "OnButtonDown:int"
  |returnVal = buttonID
  |returnVal = buttonID
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}}
}}


== Example to catch all button presses ==
== Example using either "A" or "B" ==
  SetEventHandler "OnButtonDown" MyUDF
  SetEventHandler "OnButtonDown:12288" MyUDF
   
   
  scn MyUDF
  scn MyUDF
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