Difference between revisions of "MarkForDelete"
Jump to navigation
Jump to search
no edit summary
imported>Ez0n3 |
imported>MadCat221 |
||
Line 6: | Line 6: | ||
References created during gameplay, such as those dropped by an actor or something created with the [[PlaceAtMe]] function, are truly deleted. They no longer exist in any way. | References created during gameplay, such as those dropped by an actor or something created with the [[PlaceAtMe]] function, are truly deleted. They no longer exist in any way. | ||
The shorthand version of this function is simply "Zap". | |||
References that are in the ESM or an ESP file can be marked for deletion, but are not truly deleted. However, the script on such objects is removed and no longer runs. | References that are in the ESM or an ESP file can be marked for deletion, but are not truly deleted. However, the script on such objects is removed and no longer runs. | ||
Line 13: | Line 15: | ||
|example = PileOfBonesRef.Disable | |example = PileOfBonesRef.Disable | ||
PileOfBonesRef.MarkForDelete | PileOfBonesRef.MarkForDelete | ||
}} | }} | ||