Difference between revisions of "LeveledItem"
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→Leveled Item Options: Fix link to setting which is now on this page
imported>SnakeChomp (Add information about scripted items with OnAdd blocks) |
imported>SnakeChomp m (→Leveled Item Options: Fix link to setting which is now on this page) |
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These are the various settings that can be chosen on a leveled list of items: | These are the various settings that can be chosen on a leveled list of items: | ||
*'''Calculate from all levels <= PC's level:''' If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it. The lower threshhold is governed by the [[iLevItemLevelDifferenceMax]] setting. | *'''Calculate from all levels <= PC's level:''' If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it. The lower threshhold is governed by the [[#Game_Settings|iLevItemLevelDifferenceMax]] setting. | ||
*'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated. | *'''Calculate for each item in count:''' If this list is in another leveled list with a count greater than zero, this checkbox determines if each item in the count is the same, or is recalculated. | ||
*'''Use All:''' All the items on the list are added to the container or actor. If marked, this checkbox supercedes the other two. | *'''Use All:''' All the items on the list are added to the container or actor. If marked, this checkbox supercedes the other two. |