Difference between revisions of "IsWeaponInList"
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redone
imported>Kkuhlmann |
imported>Omzy (redone) |
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==' | {{Function | ||
|origin = GECK1 | |||
|summary = Checks if the calling actor's currently equipped weapon is in the specified [[FormList]]. | |||
|name = IsWeaponInList | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|referenceType = [Actor] | |||
|arguments = | |||
{{FunctionArgument | |||
|Name = FormListID | |||
|Type = ref | |||
}} | |||
|example = BuddyRef.IsWeaponInList GunsList | |||
}} | |||
==Notes== | |||
*None at this time. | |||
==See Also== | |||
*[[ListAddForm]] | |||
*[[ListAddReference]] | |||
*[[ListRemoveForm]] | |||
*[[ListRemoveNthForm]] | |||
*[[ListReplaceForm]] | |||
*[[ListReplaceNthForm]] | |||
*[[ListGetForm]] | |||
*[[ListGetNthForm]] | |||
*[[ListGetFormIndex]] | |||
*[[ListGetcount]] | |||
*[[AddFormToFormList]] | |||
*[[IsInList]] | |||
[[Category:List Functions]] | |||
[[Category:Functions]] | |||
[[Category:Condition Functions]] | [[Category:Condition Functions]] |