Difference between revisions of "IsSnowing"
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imported>Geckbot m (Robot: Automated text replacement (-\[\[Category:(.*?)\(GECK 1.0\)\]\] +Category:\1(GECK 1.1))) |
imported>Ez0n3 |
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== | {{Function | ||
IsSnowing | |CSWikiPage = IsSnowing | ||
|origin = GECK1 | |||
|summary = Returns 0 if the current weather is not classified as snow. Returns 1 if the current weather is stable and snowy. | |||
|name = IsSnowing | |||
|returnVal = 0, 1 | |||
|returnType = int | |||
|example = if IsSnowing | |||
}} | |||
==Notes== | |||
In fallout, instead of working like in Oblivion and like IsPleasant and IsCloudy, it cannot return a value different from 0 and 1. | *In fallout, instead of working like in Oblivion and like IsPleasant and IsCloudy, it cannot return a value different from 0 and 1. So if you need to know when a snowy weather is in transition use this formula instead: | ||
So if you need to know when a snowy weather is in transition use this formula instead: | |||
; This will let you do something if a snowy weather is half transitioned | |||
if IsSnowing == 1 && GetCurrentWeatherPercent == 0.5 | |||
== | ==See Also== | ||
*[[GetCurrentWeatherPercent]] | *[[GetCurrentWeatherPercent]] | ||
*[[IsCloudy]] | *[[IsCloudy]] | ||
*[[IsRaining]] | *[[IsRaining]] | ||
*[[IsPleasant]] | *[[IsPleasant]] | ||
[[Category:Functions]] | [[Category:Functions]] |