Difference between revisions of "HasVariable"
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can also be called on ref
imported>Odessa (Created (source, whatsnew, obsedocs + personal usage)) |
imported>Odessa (can also be called on ref) |
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{{Function | {{Function | ||
|origin = NVSE | |origin = NVSE | ||
|summary = Returns true if the specified object's script has a variable of the specified name. Works | |summary = Returns true if the specified object's script has a variable of the specified name. Works for any scriptable object for all variable types. Added by NVSE V4.1. | ||
|name = HasVariable | |name = HasVariable | ||
|returnType = bool | |returnType = bool | ||
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|Name = Parent | |Name = Parent | ||
|Type = Object | |Type = Object | ||
|Optional = y | |||
}} | }} | ||
|referenceType = | |referenceType = ref | ||
}} | |||
==Example== | |||
<pre> | |||
ref rActor | |||
if rActor.HasVariable "Waiting" | |||
; Set or get it, etc | ; Set or get it, etc | ||
endif | |||
; Alternatively, (or required if rActor holds a base form): | |||
if HasVariable "Waiting", rActor | |||
</pre> | |||
==See Also== | ==See Also== | ||
*[[GetVariable]] (to retrieve the actual value of a numeric variable) | *[[GetVariable]] (to retrieve the actual value of a numeric variable) |