Difference between revisions of "Gun Spread Formula"

52 bytes added ,  22:18, 29 March 2009
imported>SnakeChomp
(→‎Game settings used by this formula: fGunSpreadCondBase was repeated twice, the second should be fGunSpreadCondMult)
imported>MadCat221
Line 118: Line 118:
The gun spread value used by the game engine will never be less than the "Min Spread" value specified on the [[Weapons|weapon form]] for the equipped weapon. If the value given by the formula is less than the "Min Spread" value, the value from the formula will be ignored and the "Min Spread" value for the weapon will be used instead.
The gun spread value used by the game engine will never be less than the "Min Spread" value specified on the [[Weapons|weapon form]] for the equipped weapon. If the value given by the formula is less than the "Min Spread" value, the value from the formula will be ignored and the "Min Spread" value for the weapon will be used instead.


Most weapons have a non zero value for "Min Spread". Therefore, no matter how skilled you are with the weapon or what perks you have, your weapon will always have a slight amount of spread. One notable exception to this are sniper rifles, which have 0 minimum spread, allowing weapon spread to be eliminated with a small guns skill of 100.
Most weapons have a non zero value for "Min Spread". Therefore, no matter how skilled you are with the weapon or what perks you have, your weapon will always have a slight amount of spread. One notable exception to this are sniper rifles, which have 0 minimum spread, allowing weapon spread to be eliminated with a small guns skill of 100.  The laser pistol and rifle also have 0 min spread.


=== Notes ===
=== Notes ===
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