Difference between revisions of "Gun Spread Formula"

154 bytes removed ,  22:47, 14 January 2009
Describe arm condition more accurately
imported>SnakeChomp
(Arm Penalty for one/two handed weapons)
imported>SnakeChomp
(Describe arm condition more accurately)
Line 42: Line 42:
:*fGunSpreadArmBase defaults to: 0.5
:*fGunSpreadArmBase defaults to: 0.5
:*fGunSpreadArmMult defaults to: -0.5
:*fGunSpreadArmMult defaults to: -0.5
:*ArmCondition is the condition of the actor's arm. A value of 0 indicates a crippled arm, a value of 1 indicates a non crippled arm.
:*When using a one handed weapon, ArmCondition is 1 with a healthy right arm and 0 with a crippled right arm.  
:*:For one handed weapons, only the condition of the right arm matters. Two handed weapons consider the condition of both of arms. Two crippled arms results in the same amount of penalty applied to one handed weapons. One crippled arm gives half the penalty.
:*When using a two handed weapon, ArmCondition is 1 with both arms healthy, 0.5 with 1 arm crippled, 0 with two arms crippled.  


=== Minimum Spread ===
=== Minimum Spread ===
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