Difference between revisions of "Gun Spread Formula"
→Notes: More notes on walk/run penalties at default settings
imported>SnakeChomp (Move minimum spread out of formula and into a descriptive section. Rename formula components. Attempt to indicate that game settings are not constant values.) |
imported>SnakeChomp (→Notes: More notes on walk/run penalties at default settings) |
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Spread is also taken into account when determining VATS accuracy, and is the primary way that weapon skill affects VATS accuracy. | Spread is also taken into account when determining VATS accuracy, and is the primary way that weapon skill affects VATS accuracy. | ||
The default value of 1 for fGunSpreadWalkBase is important in this formula. Without it, the (WalkPenalty + RunPenalty) part of the equation would be 0 when not moving, negating the other spread calculations. | The default value of 1 for fGunSpreadWalkBase is important in this formula. Without it, the (WalkPenalty + RunPenalty) part of the equation would be 0 when not moving, negating the other spread calculations. Also note that the fGunSpreadWalkBase value is 0 when running, but because fGunSpreadRunBase and fGunSpreadRunMult are also 0, you actually have ''less'' spread while running than you do while stationary with default settings! | ||
The "spread" value on the [[Weapons|weapon form]] is ignored by the game engine. Only the "min spread" value is used. | The "spread" value on the [[Weapons|weapon form]] is ignored by the game engine. Only the "min spread" value is used. |