Difference between revisions of "Gun Spread Formula"
Info about minimum spread value for weapons
imported>SnakeChomp (Gun spread formula) |
imported>SnakeChomp (Info about minimum spread value for weapons) |
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;Any perks that affect gun spread = PerkModifiers(x) => y | ;Any perks that affect gun spread = PerkModifiers(x) => y | ||
;The weapon's "min spread" value from the [[Weapons|weapon form]] = MinS | |||
=== Formula === | === Formula === | ||
Gun Spread = PerkModifiers((AB + AC * AM) + (ISB + ISM) * (CrB + CrM) * (CB + C * CM + SB + S * SM) * (WB + WM + RB + RM)) | Gun Spread = Max( MinS, PerkModifiers((AB + AC * AM) + (ISB + ISM) * (CrB + CrM) * (CB + C * CM + SB + S * SM) * (WB + WM + RB + RM)) ) | ||
=== Formula notes === | === Formula notes === | ||
Most weapons have a non zero min spread value. Therefore, no matter how skilled you are with the weapon and what perks you have, your weapon will always have a slight amount of spread. One notable exception to this are sniper rifles, which have 0 minimum spread. | |||
The default value of 1 for WB is important in this formula. Without it, the (WB + WM + RB + RM) factor would be 0 when not moving, meaning you would never have any gun spread while stationary. | The default value of 1 for WB is important in this formula. Without it, the (WB + WM + RB + RM) factor would be 0 when not moving, meaning you would never have any gun spread while stationary. |