Difference between revisions of "Glossary"

934 bytes added ,  19:26, 17 December 2008
more terms
imported>Quetzilla
(quick definitions for common words or abbreviations.)
 
imported>Quetzilla
(more terms)
Line 1: Line 1:
Quick definitions of important words and concepts, alphabetically.
Quick definitions of important words and concepts.


====DDS File====
== GECK Terms ==
*DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and imagesA free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs.
====Actor====
*An Actor is a game object that uses AI and acts in the world on it's own.  [[:Category:Creatures|Creatures]] and [[:Category:NPC|NPC]]s are both considered ActorsSee also: [[:Category:Actor Functions|Actor Functions]]
====Base Object====
*Base Objects are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar.  Some of these objects serve as template objects for [[Glossary#Reference|References]].


====EditorID====
====EditorID====
Line 9: Line 12:
====FormID====
====FormID====
*The FormID of an object is the unique numerical identifier for that object, in hexadecimal.  This is the 'short version' used by the engine while the game is running.
*The FormID of an object is the unique numerical identifier for that object, in hexadecimal.  This is the 'short version' used by the engine while the game is running.
====Record====
* A Record is any discrete unit of data that gets saved to an .esp file.  Base Objects and References are both Records, as are other things such as [[Settings|Game Settings]].
====Reference====
*References are instances of [[Glossary#Base Object|Base Objects]] that have been placed in the game world in the [[Cell View Window]].  References inherit most of their properties from the Base Objects that they are templated on.
== File Types ==
====DDS File====
*DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and images.  One free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs.


====NIF File====
====NIF File====
*NIF, short for '''N'''et '''I'''mmerse '''F'''ile, is the file format used by Fallout 3 to store models, also known as meshes.  NIF files can be worked with using [[NifSkope]] and [[NifTools]].
*NIF, short for '''N'''et '''I'''mmerse '''F'''ile, is the file format used by Fallout 3 to store models, also known as meshes.  NIF files can be worked with using [[NifSkope]] and [[NifTools]].
*Note - The NIF files used in Fallout 3 are a different format than those used in Oblivion.
*Note - The NIF files used in Fallout 3 are a different format than those used in Oblivion.
Anonymous user