Difference between revisions of "Glossary"
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imported>Quetzilla (quick definitions for common words or abbreviations.) |
imported>Quetzilla (more terms) |
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Quick definitions of important words and concepts | Quick definitions of important words and concepts. | ||
==== | == GECK Terms == | ||
* | ====Actor==== | ||
*An Actor is a game object that uses AI and acts in the world on it's own. [[:Category:Creatures|Creatures]] and [[:Category:NPC|NPC]]s are both considered Actors. See also: [[:Category:Actor Functions|Actor Functions]] | |||
====Base Object==== | |||
*Base Objects are any objects defined in the [[Object Window]], as well as some objects in the menus in the main GECK toolbar. Some of these objects serve as template objects for [[Glossary#Reference|References]]. | |||
====EditorID==== | ====EditorID==== | ||
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====FormID==== | ====FormID==== | ||
*The FormID of an object is the unique numerical identifier for that object, in hexadecimal. This is the 'short version' used by the engine while the game is running. | *The FormID of an object is the unique numerical identifier for that object, in hexadecimal. This is the 'short version' used by the engine while the game is running. | ||
====Record==== | |||
* A Record is any discrete unit of data that gets saved to an .esp file. Base Objects and References are both Records, as are other things such as [[Settings|Game Settings]]. | |||
====Reference==== | |||
*References are instances of [[Glossary#Base Object|Base Objects]] that have been placed in the game world in the [[Cell View Window]]. References inherit most of their properties from the Base Objects that they are templated on. | |||
== File Types == | |||
====DDS File==== | |||
*DDS, short for '''D'''irect '''D'''raw '''S'''urface, is the file format used by Fallout 3 to store textures and images. One free .dds editor is [[Paint.NET]], and plugins are available for most image editing programs. | |||
====NIF File==== | ====NIF File==== | ||
*NIF, short for '''N'''et '''I'''mmerse '''F'''ile, is the file format used by Fallout 3 to store models, also known as meshes. NIF files can be worked with using [[NifSkope]] and [[NifTools]]. | *NIF, short for '''N'''et '''I'''mmerse '''F'''ile, is the file format used by Fallout 3 to store models, also known as meshes. NIF files can be worked with using [[NifSkope]] and [[NifTools]]. | ||
*Note - The NIF files used in Fallout 3 are a different format than those used in Oblivion. | *Note - The NIF files used in Fallout 3 are a different format than those used in Oblivion. |