Difference between revisions of "GetWeaponFlags1"

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151 bytes added ,  05:07, 18 February 2015
clarified
imported>Odessa
(adapted from nvse_whatsnew)
 
imported>Odessa
(clarified)
 
Line 2: Line 2:
  |origin = NVSE
  |origin = NVSE
  |summary = Returns the first set of flags for the specified weapon or calling reference, as a bitmask (int).
  |summary = Returns the first set of flags for the specified weapon or calling reference, as a bitmask (int).
See [[GetEquipmentSlotsMask]] for an example of checking for a specific bit.
  |name = GetWeaponFlags1
  |name = GetWeaponFlags1
  |alias =  
  |alias =  
  |returnType = int
  |returnType = Bitmask:int
  |referenceType = reference
  |referenceType = reference
  |arguments = {{FunctionArgument
  |arguments = {{FunctionArgument
Line 15: Line 17:
<pre>
<pre>
int FlagsBitMask
int FlagsBitMask
set FlagsBitMask to GetWeaponFlags WeapNV9mmPistol
set FlagsBitMask to GetWeaponFlags1 WeapNV9mmPistol
</pre>
</pre>
==Flags==
==Bit fields==
*1 = ignores normal weapon resist
*0 (1) = ignores normal weapon resist
*2 = is automatic
*1 (2) = is automatic
*4 = has scope
*2 (4) = has scope
*8 = can't drop
*3 (8) = can't drop
*16 = hide backpack
*4 (16) = hide backpack
*32 = embedded weapon
*5 (32) = embedded weapon
*64 = don't use first-person IS animations
*6 (64) = don't use first-person IS animations
*128 = nonplayable
*7 (128) = nonplayable
==See Also==
==See Also==
*[[SetWeaponFlags1]]
*[[SetWeaponFlags1]]
*[[GetWeaponFlags2]]
*[[GetWeaponFlags2]]
*[[GetEquipmentSlotsMask]]
*[[SetBit]]
*[[SetBit]]
*[[ClearBit]]
*[[ClearBit]]
[[Category:Functions_(NVSE)]]
[[Category:Functions_(NVSE)]]
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