Difference between revisions of "GetWeaponAnimType"
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→Return Values and Animation Types
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imported>Pintocat |
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Internally, weapons in ''Fallout 3'' and ''Fallout: New Vegas'' have a total of 13 or 14 different possible animation types, respectively. However, GetnWeaponAnimType can only discern 11 different animation types, with one catch-all for unrecognized values. Certain animation types are combined into one return value, as described below: | Internally, weapons in ''Fallout 3'' and ''Fallout: New Vegas'' have a total of 13 or 14 different possible animation types, respectively. However, GetnWeaponAnimType can only discern 11 different animation types, with one catch-all for unrecognized values. Certain animation types are combined into one return value, as described below: | ||
{{Weapon_Animation_Types}} | |||
=='''Notes'''== | =='''Notes'''== |