Difference between revisions of "GetWeaponAnimType"

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Internally, weapons in ''Fallout 3'' and ''Fallout: New Vegas'' have a total of 13 or 14 different possible animation types, respectively.  However, GetnWeaponAnimType can only discern 11 different animation types, with one catch-all for unrecognized values.  Certain animation types are combined into one return value, as described below:
Internally, weapons in ''Fallout 3'' and ''Fallout: New Vegas'' have a total of 13 or 14 different possible animation types, respectively.  However, GetnWeaponAnimType can only discern 11 different animation types, with one catch-all for unrecognized values.  Certain animation types are combined into one return value, as described below:
 
{{Weapon_Animation_Types}}
*0 = AGW_NONE (unset or unrecognized Animation Types)
*1 = AGW_HAND_TO_HAND (''HandToHandMelee'')
*2 = AGW_ONE_HAND_MELEE (''OneHandMelee'')
*3 = AGW_TWO_HAND_MELEE (''TwoHandMelee'')
*4 = AGW_ONE_HAND_PISTOL (''OneHandPistol'' and ''OneHandPistolEnergy'')
*5 = AGW_TWO_HAND_RIFLE (''TwoHandRifle'' and ''TwoHandRifleEnergy'')
*6 = AGW_TWO_HAND_AUTOMATIC (''TwoHandAutomatic'')
*7 = AGW_TWO_HAND_HANDLE (''TwoHandHandle'')
*8 = AGW_TWO_HAND_LAUNCHER (''TwoHandLauncher'')
*9 = AGW_ONE_HAND_GRENADE (''OneHandGrenade'' and ''OneHandThrown'')
*10 = AGW_ONE_HAND_MINE (''OneHandMine'')
*11 = AGW_ONE_HAND_LUNCHBOX_MINE (''OneHandLunchboxMine'')


=='''Notes'''==
=='''Notes'''==
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