Difference between revisions of "GetSecondsPassed"

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1 byte removed ,  06:55, 19 July 2009
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*[[SetGlobalTimeMultiplier]] will affect the return value of this function in the same way it affects the speed of the game.
*[[SetGlobalTimeMultiplier]] will affect the return value of this function in the same way it affects the speed of the game.
*Each script has it's own independent tracking of when GetSecondsPassed was last called.
*Each script has its own independent tracking of when GetSecondsPassed was last called.
*Calling this function multiple times in the same script in the same frame will return the same values for each call.
*Calling this function multiple times in the same script in the same frame will return the same values for each call.
*This function is unreliable in a ScriptEffect during sleep/wait/fast travel. Use [[ScriptEffectElapsedSeconds]] instead.
*This function is unreliable in a ScriptEffect during sleep/wait/fast travel. Use [[ScriptEffectElapsedSeconds]] instead.
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