Difference between revisions of "GetSecondsPassed"

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39 bytes added ,  18:35, 25 December 2008
GameDaysPassed is not *that* precise.
imported>Quetzilla
imported>Quetzilla
(GameDaysPassed is not *that* precise.)
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Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetSecondsPassed GetSecondsPassed].
Link to TES4 Construction Set Wiki: [http://cs.elderscrolls.com/constwiki/index.php/GetSecondsPassed GetSecondsPassed].


In Fallout 3, [[:Category:Time Functions|GameDaysPassed]] is a float with enough precision to accurately measure the passage of seconds, which can be used as an alternative to GetSecondsPassed. Consider:
In Fallout 3, [[:Category:Time Functions|GameDaysPassed]] is a float with enough precision to effectively measure the passage of seconds over short periods of time. Under those circumstances, this can be used as an alternative to GetSecondsPassed. Consider:
<pre>float MyTimer
<pre>float MyTimer


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It is also slightly more efficient to use GameDaysPassed because you do not need to update a variable every frame, you only have to do the check - saving the script an operation. A minor note, but nonetheless notable.
It is also slightly more efficient to use GameDaysPassed because you do not need to update a variable every frame, you only have to do the check - saving the script an operation. A minor note, but nonetheless notable.


However, for cases where the timer needs to be accurate to fractions of a second, GetSecondsPassed is the best choice (it returns fractions of seconds, even if the name implies units of seconds).
However, for cases where the timer needs to be accurate to fractions of a second, GetSecondsPassed is the best choice, as the GameDaysPassed is not precise enough for this purpose.


[[Category:Functions]]
[[Category:Functions]]
[[Category:Time Functions]]
[[Category:Time Functions]]
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