Difference between revisions of "FWeaponConditionReloadJamXX"

502 bytes added ,  15:13, 14 December 2008
trying {{SettingGroup}}
imported>SnakeChomp
(Add default values)
imported>DragoonWraith
(trying {{SettingGroup}})
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These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.
{{SettingGroup
|Description = These game settings control the chance that your weapon will jam after you reload it. When a reload jam occurs, your character will fiddle with the weapon briefly in order to unjam it. You will not be able to fire until the weapon is unjammed.


There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.
There are 10 game settings to control the chance a reload jam will occur. The game setting that is chosen depends on the condition of your weapon.


'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.
'''Note:''' you can override reload jam behavior on a weapon form by enabling the "No Jam After Reload" setting, which prevents that weapon from ever experiencing a reload jam.
 
|Setting1 =  fWeaponConditionReloadJam1
{|
|Setting1Description = 0%-10%
! Setting !! Condition Range !! Default value
|Setting1Default = 1
|-
|Setting2 = fWeaponConditionReloadJam2
| fWeaponConditionReloadJam1 || 0%-10% || 1
|Setting2Description = 10%-20%
|-
|Setting2Default = 0.75
| fWeaponConditionReloadJam2 || 10%-20% || 0.75
|Setting3Description = fWeaponConditionReloadJam3
|-
|Setting3Description = 20%-30%
| fWeaponConditionReloadJam3 || 20%-30% || 0.5
|Setting3Default = 0.5
|-
|Setting4Description = fWeaponConditionReloadJam4
| fWeaponConditionReloadJam4 || 30%-40% || 0.25
|Setting4Description = 30%-40%
|-
|Setting4Default = 0.25
| fWeaponConditionReloadJam5 || 40%-50% || 0.1
|Setting5Description = fWeaponConditionReloadJam5
|-
|Setting5Description = 40%-50%
| fWeaponConditionReloadJam6 || 50%-60% || 0
|Setting5Default = 0.1
|-
|Setting6Description = fWeaponConditionReloadJam6
| fWeaponConditionReloadJam7 || 60%-70% || 0
|Setting6Description = 50%-60%
|-
|Setting6Default = 0
| fWeaponConditionReloadJam8 || 70%-80% || 0
|Setting7Description = fWeaponConditionReloadJam7
|-
|Setting7Description = 60%-70%
| fWeaponConditionReloadJam9 || 80%-90% || 0
|Setting7Default = 0
|-
|Setting8Description = fWeaponConditionReloadJam8
| fWeaponConditionReloadJam10 || 90%-100% || 0
|Setting8Description = 70%-80%
|}
|Setting8Default = 0
|Setting9Description = fWeaponConditionReloadJam9
|Setting9Description = 80%-90%
|Setting9Default = 0
|Setting10Description = fWeaponConditionReloadJam10
|Setting10Description = 90%-100%
|Setting10Default = 0
}}